An Erasmus+ cooperation projectOfficial EU emblem and disclaimer pending

01 Climate change is no longer a theory.

Now, it is your turn to decide what happens next.

An immersive educational experience where Earth science becomes choice, consequence and collective action.

24 months4 countries8 partners
DANGERS & DWELLERSSCENARIO 01
! FLOOD
+ CITY
LAND
Blue cube with the letter E, a world map and three dots
Every decision changes the world.
Scroll to explore

The planet changes. Your decisions matter. Knowledge becomes action.

Enter a world shaped by climate risk.

EARTHVISM places students inside dynamic scenarios where resources are limited, priorities collide and every action creates new consequences.

COASTAL REGION / YEAR 2042LIVE SCENARIO
RISK: EXTREME RAINFALLRESOURCES: LIMITED

ILLUSTRATIVE DECISION

A severe storm is approaching. What will you prioritise?

Prioritise immediate protection for the most vulnerable areas.

Communities82
Resources52
Resilience74
CONSEQUENCE

Lives are protected, but limited resources put long-term infrastructure under pressure.

This interaction demonstrates the project’s learning logic; it is not the final game.
01

Face uncertainty

Climate events, natural hazards and resource conflicts reshape each scenario.

02

Make difficult choices

Balance sustainability, development, ethics and collective survival.

03

Read the consequences

See how decisions affect territories, communities and resilience.

04

Reflect together

Turn the experience into debate, critical thinking and informed action.

Understanding climate change is not enough.

We need to learn how to respond to it.

The climate crisis is already changing lives through droughts, floods, climate migration, resource scarcity and biodiversity loss. Yet climate education can still feel distant from emotions, real dilemmas and human consequences.

EARTHVISM turns Earth knowledge into Earth action. It uses serious gaming and interactive storytelling to help young people understand complex systems, debate competing priorities and become active agents of change.

01Climate education

Understand causes and consequences

02Serious gaming

Learn by experiencing systems

03Critical thinking

Question trade-offs and priorities

04Youth participation

Move from awareness to agency

05European cooperation

Exchange practices across borders

Tools for learning, teaching and taking action.

Four connected outcomes will create an educational ecosystem around Dangers & Dwellers. Materials will be freely accessible online as they become available.

01COMING SOON

An educational climate game

An immersive experience built around climate risks, sustainability, resilience and collective decision-making.

  • Interactive scenarios
  • Dynamic events
  • Collaborative play
02COMING SOON

Educational resources

Classroom materials that help educators turn gameplay into discussion, reflection and deeper learning.

  • Teaching guides
  • Debate dynamics
  • Classroom activities
03COMING SOON

Teacher support & training

Guidance and training focused on serious games, immersive methodologies and classroom implementation.

  • Climate education
  • Gamification
  • Participatory methods
04COMING SOON

A European network

A community of schools, educators and organisations committed to innovative climate education.

  • Exchange
  • Cooperation
  • Climate action

One shared challenge. Four European perspectives.

Universities, schools, a social enterprise and an NGO bring together expertise in geosciences, games, education, inclusion and dissemination.

ITALYPORTUGALGERMANYSPAIN
01

Italy

University of Florence

Coordinator · University

Geosciences, climate risks, civil protection and educational game design.

02

Portugal

University of Porto

University

Geosciences and STEM education, pedagogical research and learning assessment.

03

Germany

HTW Berlin / DE:HIVE

University game hub

Research, teaching and entrepreneurship around games and their social and artistic perspectives.

04

Italy

ITT Marco Polo

Secondary school

Game-card translation, testing activities and student participation.

05

Spain

Social Enterprises S.L.

Social innovation organisation

Spanish school implementation and leadership of communication and dissemination.

06

Spain

Nuevos Horizontes

NGO

Social inclusion, youth engagement and educational support for vulnerable communities.

07

Germany

Lise-Meitner-Schule

VET school

Science education and project implementation with teachers and students.

08

Portugal

Agrupamento de Escolas de Águas Santas

School group

Sustainability, environmental education and digital learning methodologies.

Climate action needs more than one point of view.

EARTHVISM connects schools, teachers, students, organisations and climate-minded communities across Europe to share experiences and learn together.

Follow on Facebook Instagram integration — link pending

Follow the project as it takes shape.

UPDATES WILL APPEAR HERE
01

COMING SOON

Project meetings

Consortium updates and milestones
02

COMING SOON

Game development

Behind the scenes of Dangers & Dwellers
03

COMING SOON

Pilots & workshops

Experiences from schools and educators

Bring EarthVism into your school or organisation.

Are you an educator, school, youth organisation or climate action community interested in the project?

Contact channel coming soonConnect on Facebook
Final contact details will be added when confirmed by the consortium.