Face uncertainty
Climate events, natural hazards and resource conflicts reshape each scenario.
01 Climate change is no longer a theory.
An immersive educational experience where Earth science becomes choice, consequence and collective action.

The planet changes. Your decisions matter. Knowledge becomes action.
02 — THE EXPERIENCE
EARTHVISM places students inside dynamic scenarios where resources are limited, priorities collide and every action creates new consequences.
ILLUSTRATIVE DECISION
Prioritise immediate protection for the most vulnerable areas.
Lives are protected, but limited resources put long-term infrastructure under pressure.
Climate events, natural hazards and resource conflicts reshape each scenario.
Balance sustainability, development, ethics and collective survival.
See how decisions affect territories, communities and resilience.
Turn the experience into debate, critical thinking and informed action.
03 — WHY EARTHVISM
We need to learn how to respond to it.
The climate crisis is already changing lives through droughts, floods, climate migration, resource scarcity and biodiversity loss. Yet climate education can still feel distant from emotions, real dilemmas and human consequences.
EARTHVISM turns Earth knowledge into Earth action. It uses serious gaming and interactive storytelling to help young people understand complex systems, debate competing priorities and become active agents of change.
Understand causes and consequences
Learn by experiencing systems
Question trade-offs and priorities
Move from awareness to agency
Exchange practices across borders
04 — PROJECT RESULTS
Four connected outcomes will create an educational ecosystem around Dangers & Dwellers. Materials will be freely accessible online as they become available.
An immersive experience built around climate risks, sustainability, resilience and collective decision-making.
Classroom materials that help educators turn gameplay into discussion, reflection and deeper learning.
Guidance and training focused on serious games, immersive methodologies and classroom implementation.
A community of schools, educators and organisations committed to innovative climate education.
05 — THE CONSORTIUM
Universities, schools, a social enterprise and an NGO bring together expertise in geosciences, games, education, inclusion and dissemination.
Italy
Coordinator · University
Geosciences, climate risks, civil protection and educational game design.
—Portugal
University
Geosciences and STEM education, pedagogical research and learning assessment.
↗Germany
University game hub
Research, teaching and entrepreneurship around games and their social and artistic perspectives.
—Italy
Secondary school
Game-card translation, testing activities and student participation.
—Spain
Social innovation organisation
Spanish school implementation and leadership of communication and dissemination.

Spain
NGO
Social inclusion, youth engagement and educational support for vulnerable communities.
—Germany
VET school
Science education and project implementation with teachers and students.
—Portugal
School group
Sustainability, environmental education and digital learning methodologies.
—06 — EARTHVISM COMMUNITY
EARTHVISM connects schools, teachers, students, organisations and climate-minded communities across Europe to share experiences and learn together.
Follow on Facebook ↗Instagram integration — link pending07 — NEWS & EVENTS
COMING SOON
COMING SOON
COMING SOON
08 — JOIN THE JOURNEY
Are you an educator, school, youth organisation or climate action community interested in the project?
Final contact details will be added when confirmed by the consortium.